A GM allowing a continuously active custom item of blood money should make such an item's price incredibly prohibitive, allowing, as it would, 0-gp castings of, for example, the spell wish. This lack of a target, likewise, makes impossible a potion of blood money.Ī command word activated custom item that casts blood money is a possibility, but the standard action to use a command word activated item makes casting spells involving the item problematic. Thus, while casting the followup spell, the spell blood money creates adjacent to your space (presumably in your hands if you have them) the material component from the blood you spilled.Ī creature can't cast the spell blood money on another creature the spell's lack of a target entry prohibits it. When you cast another spell in that same round, your blood transforms into one material component of your choice required by that second spell. As part of this spell's casting, you must cut one of your hands, releasing a stream of blood that causes you to take 1d6 points of damage. You cast blood money just before casting another spell. This is, actually, a good capsule of the spell blood money's description, which says New traits for characters with a bit of the wilderness in their blood, and alternate racial traits for those descended from fey. The Gentlemans Guide to Blood Magic: The PF2 Sorcerer TheGentlemanDM has. ![]() The spell's effect is to create the material component 0 ft. Pathfinder 2e Broken BuildsIt really is, and I enjoy the choices Ive made in. ![]() means the creature selects a crosshairs adjacent to its space and the effect of the spell happens there the spell doesn't target a creature or an object. The spell blood money creates a material component only for a spell the caster of blood money casts
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